Things
Things cannot produce reactions unless they are personified.  However, things can have histories that can affect their qualitative aspects.  Things also don't mind if you quantify them in different ways.  Most things are an attribute of an actor, but they don't get in trouble if they aren't implicit. Just because the thing is by itself, doesn't mean that it is alone.
Things also don't have reflexive properties.
Thing Modifiers
Both the qualitative and quantitative modifiers are usually put on the left, as things usually don't send mood.
15 [+]👀 - 15 kinda good eyeballs
Things as an Attribute
15 ☴[+👀] - the actor ☴ is the parent of 15 kinda good eyeballs 
Also can be notated as @ in
#casualinstead of ^. The seperation between thethingand theparentbecome unclear.
Thing Movement
1 very small forehead kiss to admin
@admin<--- 2[+]〠@☴ @admin<--- 2[+〠]@☴
admin -- 2[+〠] --> ☴ admin -- 2[+〠] --> 2[++〠]☴
Notice the anchor point is attached to admin to show a quick pocketing of that special forehead kiss.
Status vs Static
Statuses are always static, but static isn't always status.  The fact that every thing has a parent is a static property of that thing.
Side
Things on the left side of the actor can indicate the actor is displaying or more generous with said thing.  Things on the right could be more possessive, secretive or secure, it might not be considered #polite to display things on the right side of the actor.