Things
Things
cannot produce reactions
unless they are personified. However, things
can have histories that can affect their qualitative aspects. Things
also don't mind if you quantify them in different ways. Most things
are an attribute of an actor
, but they don't get in trouble if they aren't implicit. Just because the thing
is by itself, doesn't mean that it is alone.
Things
also don't have reflexive properties.
Thing Modifiers
Both the qualitative and quantitative modifiers
are usually put on the left, as things
usually don't send mood
.
15 [+]👀 - 15 kinda good eyeballs
Things as an Attribute
15 ☴[+👀] - the actor
☴ is the parent
of 15 kinda good eyeballs
Also can be notated as @ in
#casual
instead of ^. The seperation between thething
and theparent
become unclear.
Thing Movement
1 very small forehead kiss to admin
@admin<--- 2[+]〠@☴ @admin<--- 2[+〠]@☴
admin -- 2[+〠] --> ☴ admin -- 2[+〠] --> 2[++〠]☴
Notice the anchor point is attached to admin to show a quick pocketing of that special forehead kiss.
Status vs Static
Statuses are always static, but static isn't always status. The fact that every thing
has a parent
is a static
property of that thing
.
Side
Things
on the left side of the actor
can indicate the actor
is displaying or more generous with said thing. Things
on the right could be more possessive, secretive or secure, it might not be considered #polite
to display things on the right side of the actor
.