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Things

Things cannot produce reactions unless they are personified. However, things can have histories that can affect their qualitative aspects. Things also don't mind if you quantify them in different ways. Most things are an attribute of an actor, but they don't get in trouble if they aren't implicit. Just because the thing is by itself, doesn't mean that it is alone.

Things also don't have reflexive properties.

Thing Modifiers

Both the qualitative and quantitative modifiers are usually put on the left, as things usually don't send mood.

15 [+]👀 - 15 kinda good eyeballs

Things as an Attribute

15 ☴[+👀] - the actor ☴ is the parent of 15 kinda good eyeballs

Also can be notated as @ in #casual instead of ^. The seperation between the thing and the parent become unclear.

Thing Movement

1 very small forehead kiss to admin

@admin<--- 2[+]〠@☴ @admin<--- 2[+〠]@☴

admin -- 2[+〠] --> ☴ admin -- 2[+〠] --> 2[++〠]☴

Notice the anchor point is attached to admin to show a quick pocketing of that special forehead kiss.

Status vs Static

Statuses are always static, but static isn't always status. The fact that every thing has a parent is a static property of that thing.

Side

Things on the left side of the actor can indicate the actor is displaying or more generous with said thing. Things on the right could be more possessive, secretive or secure, it might not be considered #polite to display things on the right side of the actor.

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